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v2.5.5v2.5.5
* Modified undertaker code.
- See HELP CR for details.
v2.5.4v2.5.4
* Modified WHO output.
- This will allow all players to see any mortal currently online displayed
on the WHO command output. This will not allow players to see invis,
hidden or camouflaged players in rooms if they are not normally able to
see such players.
* Updated help files for SHURI, GULRAN, ZEPHYR, JINN and AHPOCK to show
exp gain percentages. v2.5.3v2.5.3
* Fixed bug with spelled-up charmies.
- It is now safe to spell-up your charmies. This will no longer cause
the game to crash. v2.5.2v2.5.2
* Added short versions of new race names for WHO output.
v2.5.1v2.5.1
* Added messages to MUTE spell.
* Prevent muted mobs from casting attack spells.
* Fix typo in MQUEST REQUEST.
* All immortals spells will now cost 15 mana.
* Increased regen rates for mana, hp and moves.
* Added new races: SHURI, ZEPHYR, GULRAN, AHPOCK, and JINN.
- See related help files.
v2.5.0v2.5.0
* Increased max race so new races could be added.
- HINT! Go vote for the race names!!
* Fix can_charm function.
* Fix bug with spelldamage and death.
* Added spelldam and acworn to fixchar command.
* Fix in "mquest request"
- Was showing wrong time remaining.
* Fix some level check errors in scribe and brew.
* Prevent renaming of PCs via mset command.
* Prevent muted mobs from casting defense spells.
* Allow shamans to use scrolls. v2.4.23v2.4.23
* Adjusted wait times for squest/mquest quests.
- Times have been increased slightly from 2 minutes to 5 minutes.
* Adjusted amount of skill/magic points needed for bonus.
- The amount of skill or magic points needed to gain a bonus has been
increased to 350.
* Separated quest timers.
- This allows a player to do a normal quest (AQUEST) and immediatly
attempt a magic quest (MQUEST) or (SQUEST). You can still only do one
quest at a time, but they are on separate timers. The "You may quest
again" messages will show you when you can do another magic or skill
quest. For example: This will not allow you to do a magic quest and then
do another magic quest immediatly afterwards but you can do a skill quest
or regular quest instead.
* Prevent limbo.are mobs from being targets of quests.
- This includes spirits, demons, animated corpses, natures
companions, etc.
* Prevent gallery.are mobs from being normal mob mastery targets.
- These mobs were not meant to be killed by a single player. These mobs
are not, however, excluded from expert mob masteries.
* Adjust dr/hr on expert mobm targets.
- Hopefully make them a bit beefier.
* Adjust tick/pulse timers.
- This may have been the cause of quest timers making players wait 10 or
more minutes when the message said the wait time was much less.
* Create custom messages for squest/mquest.
- Skill and magic quests have some unique quest messages that Joey
does not say.
* Added scorexp, scoremp, scoresp data to pc structure, save/load data.
* Added commands for scoremp, scoresp, scorexp.
- Commands SCOREMP, SCORESP and SCOREXP now show rankings like the
other SCORE- commands. v2.4.22v2.4.22
* Added separate flags for magic/skill quests.
* Fixed bugs in new squest/mquest quests.
* Adjusted wait times for squest/mquest quests. v2.4.21v2.4.21
* Fixed an issue with can_charm function.
* Made locate object not locate items on immortals.
* Fix typos in deposit and withdraw.
- Changed deposit tax message.
* Added skill quests (squest) and related commands.
* Added magic quest (mquest) and related commands.
- Skill and magic quests are available from guild masters via the SQUEST
or MQUEST commands. Squest are only available to a character with a
fighter class (warrior, thug, thief, ranger, monk or jester) while Mquest
is only available to characters with a caster class (mage, cleric, druid,
conjurer, diabolist or shaman.)
These quests work in the same way that Aquests work, using the REQUEST,
REFUSE, COMPLETE, POINTS command options.
Skill quests will reward a character with skill points while magic quests
will reward a character with magic points. You will see these in your
score or by using the associated POINTS command option. (SQUEST POINTS or
MQUEST POINTS)
A character will gain one(1) point of damage roll per every 250 skill
points earned.
A character will gain one(1) point of spell damage per ever 250 magic
points earned.
* Added spoint, mpoint option to MSET.
* Added SPSET and MPSET commands.
- These two commands work in the same way that QPSET works. v2.4.20v2.4.20
* Created spell CLOUD EYES.
* Added ASTRALBLOCK flag to invasion mobs.
* Fixed issue with scroll level and allowed classes.
* Removed immediate quit for linkdead immortals.
* Fixed errors with STYLES.
* Created skill FOOT STOMP.
* Fix(?) player corpses becoming plant corpses.
* Fix infinite loop with astral spells.
* Fix(?) issue with colour spray adding multiple blindnesses.
* Fixed typo in aquest.
* Reduce wait time for quit mob master quest from 50 to 30 minutes. v2.4.19v2.4.19
* Fix to convert and item-skill problem.
* Allow "affect-skill" affects from items again.
* Added safeguards to charm spells expiring.
- Added some extra safeguards to see if they will prevent the game going
into an infinite loop.
* Added charmed info to mobs.
- Charmed mobs will return to where they came from once their charm has
expired and they stop following.
* Rewrote SCORE code.
- The SCORE command would cause the mud to freeze up by causing it to go
into an infinite loop. Hopefully this will fix that.
* Allow conjurers to use scrolls. < as per HELP MAGICTABLE >
* Removed shaman ability to use staves. < as per HELP MAGICTABLE >
- These two changes to item usage are due to the chart found in HELP
MAGICTABLE. Everything is now set by that chart.
* Created spell ALCHEMY GOLD.
* Removed pratice gain from CONVERT command.
- Sufficiant time has passed that anyone wanting to convert and regain
some practices should have done so by now. This was also done to prevent
any other kind of misuse or abuse.
* Fix bug in SPLIT/AUTOGOLD to prevent mobs from gaining gold.
- Charmed mobs in groups of 2 players or more would inadvertedly gain
gold. This fix prevents that. v2.4.18v2.4.18
* Incentives to not killed one's own charmed mobs.
- Anyone that kills a mob that they have charmed will be rewarded with
negative experience.
* Cannot disband charmies.
- Disbanding charmies was causing some data errors.
* Fix issue with characters not able to use low level scrolls.
* Fix issues with eating and drinking.
* Spells HAND OF CHAOS and DISRUPTION should give some exp.
* Added caster's name (as owner) to portal object.
* Added flag to allow for PLANT mobs.
* Disabled all "affect-skill" affects from items and/or spells.
- This will disable any skill bonuses applied by wearing items such as the
track bonus on tracking goggles. This change may be temporary.
* Made plant corpses for mobs marked "plant" flag.
- Can now create plant mobs such as Ents.
* Added a message to indicate dropped eq/gold from mobs with "no corpse"
flag.
* Allow jesters to use wands. v2.4.17v2.4.17
* Fixed unbottled mobs HP/Max HP
- Mobs should now have 100% hp when they are unbottled.
* Fixed problem with camouflage.
- Rangers should now be able to use camouflage.
* Lowered interest rate for economy gain.
* Added check for silenced flag to SAY command.
- Silenced players were still able to use the SAY channel when silenced.
This fixes that issue.
* Show charm duration in GROUP output to master only.
- Characters that have charmed mobs in their group can use the GROUP
command to check the duration of the charm on their charmies. Other
characters in the group will not see the charm duration if they are not
the mob's master.
* Allow BUG messages to be displayed - not written to file.
* Fix potential bug with FDEPOSIT.
- FDEPOSIT did not check to see if the depositor was in a clan before
- depositing the entered amount.
* Cosmetics affected by config +abbaffs setting.
- This change allows players using the config +abbaffs setting to see
alignment auras as a single letter surrounded by parenthesis.
(E) = (Red Aura) : Evil alignment
(N) = (Grey Aura) : Neutral alignment
(G) = (Blue Aura) : Good alignment
v2.4.16v2.4.16
* Created spell SUMMON SPIRIT.
* Charmed mobs can be ordered to rescue.
* Created a "no_corpse" flag for certain mobs.
v2.4.15v2.4.15
* Fixed some typos in the IDENTIFY spell.
* Coded in some helpful surprises for players that use, or can use,
charmed mobs.
* Tweaked group exp gains.
* Added same-room check to MISTWALK.
v2.4.14v2.4.14
* Made tweaks to combat functions.
- Fixed AC calculations. Fixed level calculations for parry check,
dodge check and tumble check.
* Mobs can not disarm or parry unless wielding a weapon.
* Removed some spells from random potion/pill/salve list.
* Made a run through the random generating code to make sure items have
a value greater than 0.
* Created skills: SNIPE, VENOM ARROW, BARBED ARROW and NUMBING ARROW.
* Made tweaks to the following spells: MIDAS TOUCH, HAND OF CHAOS,
DISRUPTION, SONIC RESONANCE, SULFUROUS SPRAY, CAUSTIC FOUNT, ASTRAL RIFT,
ACETUM PRIMUS, GALVANIC WHIP, MAGNETIC THRUST, QUANTUM SPIKE, BLACK HAND,
BLACK FIST, BLACK LIGHTNING, EARTHQUAKE, FIREBALL, IDENTIFY and TRANSPORT.
- Tweaks mostly include adding spell damage or preventing area spells from
hitting grouped characters and illegal targets. Other tweaks not worth
mentioning.
v2.4.13v2.4.13
* Removed immune casting on characters for spell IDENTIFY.
* Removed restriction that prevents AVATAR level characters from
gaining exp.
* IDENTIFY removes 'nolocate' flag from random items.
* Added more color to IDENTIFY output.
* Fixed an issue with the capitalize function messing up color codes
in items being sold in shops.
* Allow shoppies to buy more than one of the same type of item if
the item is a random.
* Tweak to spell DISPEL MAGIC.
* Created skill CRUSH. See related help file.
* Tweak skill AMBUSH.
* Created skill SHADOW VENOM. See related help file.
v2.4.12v2.4.12
* Immortals can now see any level mobinvis.
* Created new command CONVERT.
- This command is mainly for tiers but can be used by any player.
See HELP CONVERT for more information.
* Added bonus info from a specific IDENTIFY output.
* Increased the amount of experience gained from physical attacks.
* Added level constraints to function is_legal_kill.
- This fixes an issue with HITALL enabling players to attack those outside
of their range. It may also fix a similar issue with some other skills.
* Fixed an issue with conjurer-enchanted equipment incorrectly getting
the PK timer set on them.
* Added 'Spirit shield' to SCORE output.
* Added something to help players with random magic consumables.
v2.4.11v2.4.11
* Fixed at least 2 errors that were causing null spells to end up on
random magic consumables.
* Added spell names to keywords list of magic consumable items.
- Since this change would make it extremely easy to locate specific
spells on these items, they are now nolocate.
* Added a new preset prompt 'hog1'
- To use this preset type: prompt hog1
* Added a new preset fprompt 'hog1'
- To use this preset type: fprompt hog1
v2.4.10v2.4.10
* Added config ABBAFFS (abbreviated affects) option to config settings.
- This setting when on will abbreviate spells seen on other characters
into a single set of single color-coded letters. This setting is off
by default. See HELP ABBAFFS for more information.
* Fixed problem with invis and imp invis showing the invis flag twice.
* Players can now see the neutral align aura if they are affected by both
detect good and detect evil.
* Create real random potions, pills, wands, scrolls, staves and salves.
* Players with CONFIG +SEEDAM will now see a numerical value of damage
delt to them by mobs.
* Charmies automatically assist in combat. v2.4.9v2.4.9
* Changed mobprog ifcheck 'isthief' to 'isathief' to remove conflict
with class check 'isthief' for guildmasters.
* Removed restriction for AUTOUPDATE config setting from fighting.
- Further testing proved that the fight prompt was not being autoupdated
as often as it should have been.
* Changed spell ENCHANT TREASURE to ENHANCE TREASURE.
* Made tweaks to ENHANCE TREASURE.
* Created spells ENCHANT TREASURE, ENHANCE ARMOR and ENHANCE WEAPON.
* Made tweaks to ENCHANT ARMOR and ENCHANT WEAPON.
- Enhance spells are designed to benefit caster classes. These spells will
be given to mages. Enchant spells are designed to benefit combat oriented
classes and will be given to clerics. See related help files.
* Added three new act flags for mobs: Aggressive_low, Aggressive_mid and
Aggressive_high.
- Aggressive_low: Mobs with this flag will aggressively attack players
level 15 and below only.
- Aggressive_mid: Mobs with this flag will aggressively attack players
level 16 and above only.
- Aggressive_high: Mobs with this flag will aggressively attack players
level 30 and above only.
* Objects that are zapped from a character will stay in the character's
inventory instead of falling to the ground.
* Added AUTOASSIST config option.
- This option, when set, will cause the character to automatically
assist group members in a fight. If not set, the character will sit
idly by while their groupmates continue the fight without them. v2.4.8v2.4.8
* Fixed a loophole in the EMPTY command.
* Reduced prices for Kallista's services.
- Money used for Kallista's services are added to Drazukville's economy.
* Coded new skill SALT WOUNDS. (No help file yet.)
* Possibly fixed an issue with the anti-tanking code.
* Added HELP EQSWAPPING
v2.4.7v2.4.7
* Created SF_NOCLASS flag for skills.
- This flag allows setting certain skills and spells as a non-class
specific skill, such as legendary skills.
* Increased the chance of practices being rewarded for completing aquests.
* Added a new "keyword" option to QPBUY.
- This option will allow a character to buy a specialized keyword for an
item using glory points. See HELP QPBUY.
* Forced a strict +/-10 level restriction on STEAL between players.
- This is the result of a player abusing it by stealing
from players out of his range.
v2.4.6v2.4.6
* "locker close" removes timer from items before they get saved.
- Some of you may have seen or heard about items in the old lockers
being collected by Drazuk. That was due to the ground rot. When the
lockers were closed, the items were saved with the ground rot timer
still on them and were not reset when the locker was re-opened. This
fixes that issue.
* Added recursive check for "bags inside bags inside bags etc." for
donation commands.
- This will prevent bags within bags (etc.) that contain stock items from
being donated, fstored or put inside donation pits.
FOLLOWING LEVEL IMMORTALS: Please take the time to check containers within
your pits and make sure they are marked random (SETRANDOM) as needed.
* ENCHANT ARMOR/TREASURE/WEAPON tweaks.
- These tweaks do not alter any of the affects of the spells and should
not be noticed.
* New tier spell PIERCE SHADOWS created.
v2.4.5v2.4.5
* Added check so that stat max's can't exceed 25.
* Added check for locker room flag in "locker openold" command.
v2.4.4v2.4.4
* Linkdead immortals should be immediatly logged off.
* Tweak to ENCHANT TREASURE.
* Tweak OWHERE to show object id.
* Safety tweaks to OGET.
* Steamlined the ADVANCETIER code.
* Made ADVANCETIER compatable with future tier setup.
- Characters using the ADVANCETIER command will now notice they will have
two different classes shown in their score. Their class will be the tier
class and their dualclass will be their original class.
* Tweaked can_see so any level tier can see wizinvis 50 immortals.
* Racial stats override class stats as far as which one is higher.
- If a character's racial stat's max is higher than their class stat's max
thier stat's max will be the racial max. For example: A Minotaur's max
strength is 21 and a mage's max strength is 20. If the minotaur was a
mage, its strength would max at 21 since the racial stat was higher.
* Tweak class/level output in WHO command to show full class name of
tiered characters.
* Cosmetic alteration to info message from someone becoming tiered.
v2.4.3v2.4.3
* Modified get_exp_base function in anticipation for changes to tiers.
(has no effect on gameplay or exp tnl yet)
* Removed need for questbag.
- All quest items will repop on you when you die, mob or pk.
* ETHEREAL GUARDIANS will vanish once their charm expires.
- These are mobs for a new archmagi spell not currently available.
* Characters under level 10 will retain their gold when they die.
* Made changes to how conjurer-enchanted equipment functions after a pk.
- See HELP 'CONJURERS EQUIPMENT'
* Fixed an issue that occured when trying to give an item to yourself.
* Characters under level 5 can have at least 1 charmie.
* Characters will now see (nothing) when they have an empty wear
slot. Note: This may also show slots not available such as dual-wield.
* Conjurer's are limited to enchanting randoms only.
* Several tweaks to the spell BOTTLE and related UNBOTTLE command.
- Bottled mobs are now owner flagged to the bottler. Players may not
unbottle a mob that does not belong to them. Bottles may be auctioned
with a starting price of at least 20,000 gold. A 50% fee is charged to the
seller to pay for change of ownership fees.
* Bottles created from the spell BOTTLE are now of type trash.
- Bottles were drink containers. Drinking from them could cause the mob to
pop out of the bottle with missing or incorrect stats.
* All conjurer ARMORSMITH and WEAPONSMITH spells have been tweaked.
* Removed the MUD's ability to write to a bugs.txt file.
- This file was constantly becoming corrupt, crashing the mud and further
preventing the mud from successfully rebooting.
* Hopefully fixed an odd bug where a charmed mob's charm expired and it
would cause the player to seemingly fight themselves.
* Added the 'random' flag to severed body parts so they can be fstored and
donated as randoms.
* Fixed ENHANCED DAMAGE that was incorrectly calculating a tier's level.
* Fixed ENHANCED HIT that was incorrectly calculating a tier's level.
* Removed an annoyance associated with 'get all' and player corpses.
* Created immortal command OGET.
- See HELP OGET
v2.4.2v2.4.2
* APPLY_JUMP, APPLY_WAIT coded.
* Added APPLY_JUMP and APPLY_WAIT to sset options.
- See HELP SSET2.
* Added individual class if_checks to mobprogs.
- See HELP 'IFCHECK CLASS'
* Updated guildmasters in Drazukville with new ifchecks.
- New ifchecks allow a warrior-mage to enter either warrior guild
or mage guild. It also allows tiers to enter their pre-tier guilds,
such as an archmagi is able to enter mage, conjurer or druid guilds.
* Added more options to SSET and SPELLCOMPONENTS.
* Following help files created or updated: SPELLCOMPONENTS, SSET,
'IFCHECK CLASS', SPELLFLAGS, DICEFORMULAS, SSET2, NON-VERBAL
* New spells and skills: DISRUPT REALITY, MUTE, ENHANCE AURA,
ARMOR OF LEAVES, NATURES WRATH, BLADE SPIRIT, CORRUPT ARMOR,
DAEMONIC ARMOR, HIGHER CALLING, HOLY FLAME, IDOL, APOLOGIZE, BLITZKRIEG,
DIE LAUGHING, DISENGAGE, FLASH BANG, HIGH JUMP, LEFT HANDED, SOUTHPAW,
VANISH, TACTICAL RETREAT, ENHANCE AURA, ENJOYING THE GAME, RIPOSTE,
TREAGE, SERPENT KISS, SHIELD SLAM, DAEMONIC PACT, CELESTIAL TRUPMETS,
SKIRMISH LINE, ORDER RANKS, FINAL STAND, PINCER MOVEMENT, CLEANSE AURA,
TENDON STRIKE
- See related help files.
* Created mob Ethereal Guardian for spell DISRUPT REALITY.
* Created spell flag NONVERBAL.
- A nonverbal spell is not uttered and can be cast even if the caster
is affected by the MUTE spell.
* The following spells are now non-verbal: ACID BREATH, FIRE BREATH,
FROST BREATH, GAS BREATH, LIGHTNING BREATH and TELEPORT.
* Added percent-based and group members operators to dice formulas.
- These will cause the affects or duration of a spell or skill to be based
on the player's current health, mana or moves percentages or based on
number of members in the player's group, including or excluding NPCs.
See HELP DICEFORMULAS.
* Moved message from greeting screen telling names can include a space and
apostrophe to new character name screen.
* Mobs summoned from spells DEMONIC BEAST, DAEMON GUARDIAN and SUMMON
GOLEM will now be automatically grouped with the summoner.
* Spell DEMONIC BEAST tweaked.
- Demons summoned with this spell should be more useful and last longer.
v2.4.1bv2.4.1b
* Fixed another oops.
v2.4.1v2.4.1
* Added option AUTOUPDATE to config settings.
- See HELP CONFIG.
* Stock items will pop with a cost value of 0.
* Created spells DISRUPT GRAVITY, DISRUPT PHYSICS, KINETIC SHIELD,
ETHEREAL STORM, SPELL SURGE, MAGIKA RAGE, DIVINE WINGS, DAEMONIC GRACE,
SPIRIT GUIDE, DAEMONIC FLAME, DARKNESS BINDS.
- See individual helps. These spells are to be used for upcoming class
reworkings.
* Impaled corpses can be sacrificed.
* Patched a loophole in donation pit code.
* Added PERSONAL LOCKERS.
- See HELP 'PERSONAL LOCKERS'
* Added timestamp %t token for prompts.
- See HELP PROMPT.
* The following skills and spells created by Cahel: POLTERGIEST,
SWORD SERENADE, WRIST SLASH, WHISPER BLADE, BLADE DANCER, LEFT HAND,
CAPOEIRA, HIGH GUARD, TELEGRAPH, SOUTH PAW, LOW GUARD, LIQUID SWORD,
SHELL DEFENSE, CLINCH, DEFIANCE, CELESTIAL GUARDIAN, SPIRIT CHARGER,
ANSWERED PRAYERS, DAEMONIC SCYTHE, DIVINE AVATAR, DESPERATE PLEA,
HEAVEN AND HELL, CATNAP, INVIGORATE, NIRVANA, GHOST STRIKE, GARROTE,
FISHHOOK, GNAW, STREET BRAWLER, FIRE FIST, CRASHING WAVE, SHOCK STRIKE,
ICE PALM, and PRESSURE POINT.
- See individual helps. These spells are to be used for upcoming class
reworkings.
* Added data to system settings to track number of new characters.
* Added an ID number to player files to uniquely identify each new
character.
* MSTAT now shows character ID# where Vnum was previously placed.
* Corrected spell GOLEM WEAPON.
* Destroying/deleting a character also deletes their locker file if
they have one.
v2.4.0v2.4.0
* Added several failure messages to the FARSIGHT spell.
* Reduced the duration of the CURSE spell.
* The charm on DAEMONIC GUARDIAN will last until the mob's death.
* Created spells MAGIKA ARMOR, CHANNEL, ETHEREAL CLOAK, SPIRIT SYPHON,
and MANA BURN.
- These spells are to be used for upcoming class reworkings.
* CHARM PERSON no longer causes the charmie to become aggressive towards
the charmer when the charm fades.
* MIDAS TOUCH has been tweaked to give slightly more gold.
- The amount of gold awarded from MIDAS TOUCH is still less than the
item's value, but is more than it previously was.
* Made tweak to IMPALE command.
- See HELP IMPALE for details.
* Added %L token for prompts.
- See HELP PROMPT for details. See Darwin if still confused.
* Prompt will now auto refresh if you are in a wait state.
- This will be most notable if you are using the %w token in your prompt.
* Removed slight lag when moving room to room.
* Fixed the infamous "ac bug" caused by etching.
- If you have been previously etched and your ac is off, you may need it
fixed one last time.
* Made some changes to player deaths regarding quest-flagged equipment.
- 1) Players who die to mobs will repop with their quest eq as normal.
2) Players who die to immortals will repop with an empty quest bag.
3) Players who die to other players will repop with an empty quest bag.
- At this time players cannot wear equipment that is owned by another
player. It will probably be best to return quest equipment to its owner
if you kill someone that has any such items.
* Made changes to DONATE and FSTORE.
- See below.
* Made changes to donation pits and pit room mobs.
- To prevent stock piles of stock equipment that has occured players may
no longer donate or fstore any item that is not flagged as random. Mobs
in pit rooms that collect items from the ground and place them in the pit
will no longer pick up stock items and will drop any stock items handed
to them. They will also not pick up any containers that have stock items
in them and will drop any containers that have stock items in them. This
change does NOT affect lockers. You can still store stock items in your
lockers if you have one.
WARNING: This is probably going to cause some headaches at first until
all the items in following pits are marked as randoms as the older randoms
had no such flag on them.
* Created immortal SETRANDOM command.
- This command is used to set the random flag on an item so that it may be
stored in a donation container.
* Updated the following help files: PROMPT, DEATH, IMPALE, FSTORE, DONATE
* Created the following help files: 'QUEST EQUIPMENT', SETRANDOM
v2.3.11v2.3.11
* Removed fight limit.
* Fixed a bug with the undertaker creating duplicate corpses.
* Made a change to RECONOMY command.
* New skills: GATHER, IGNITE, SKIN, MINE, DRY
- GATHER - This skill obtainable to anyone at any level allows the
character to gather woods from forested areas.
- IGNITE - This skill obtainable to anyone at any level allows the
character to ignite combustables to start a fire.
- SKIN - This skill obtainable to anyone at any level allows the
character to skin the corpses of slain mobs.
- MINE - This skill obtainable to anyone at any level allows the
character to mine for metals and gems in mountainous and undergound areas.
- DRY - This skill obtainable to anyone at any level allows the
character to dry a previously obtained skin to create a hide.
The new skills are not available to mortals as of yet. More skills are
needed before they will be worth using.
* New command: STOKE
- Stoke allows the player to add more combustables to a fire which
increases the fire's temperature. Use "examine ignite_fire" to check the
fire's temperature.
* The "note" item is now no_locate. This is for quest purposes.
* Fixed the error with WEAPONSMITH DEVOUR which was adding the wrong spell
to weapons. (Although I heard that the bears were cute.)
* INVASION now allows immortals to specify an amount of glory to be
awarded for killing the invader.
* Added a check in MURDER to prevent combat in safe rooms.
* Players should now see all skills and spells that they have access to
in their practice list. Skills not awarded by classes are still not
able to be practiced.
v2.3.10v2.3.10
* Reduced overall lag and tick time.
* Fixed some typos.
* Fixed a bug that caused AC to become way off.
* Added 'acworn' option to MSET command.
* Added a few more checks to reset mobs from expert mobmastery failure
or quit.
* Fixed a bug with worn items being listed in shops.
* Added removal of stay_area and sentinel specs from expert mobm targets.
* All shoppies will now buy and sell components.
* Shoppies will not buy more than one of the same item.
- Shoppies will not buy more than one of an item. This affects everything
sold to shoppies. For example, if a shoppie already has an item that is a
"shirt" it will not buy another item that is a "shirt" If a shoppie has a
boiled leather shirt, it will not buy a hard leather shirt.
* Fixed a bug in the character creation process that prevented some races
from being selectable.
* Removed checks for some portal spells so that they will succeed more
often.
* Auto-assisting combat should be noticed in the first round of combat.
* Removed automatic WAR message when someone is attacked.
* Added names to randomly generated items in certain room types.
- These are visible only with the immortal RSTAT command.
* Added drowning messages.
v2.3.9v2.3.9
* Added a way to list the item effects from a shoppie.
- A new column of numbers has been added to the output from a shop's
LIST command. These numbers represent the number of the item in the shop's
inventory. You can then "LIST #" to see the values of that item.
* Players can now "DISMISS ALL" to remove all charmies from their group.
- Players with multiple charmies can DISMISS ALL to release all their
charmies from their control.
* Players can now choose a more difficult mobmastery.
- This can be done by specifying <mobm start expert>. Be warned, the
target mob will become enhanced by being chosen as the target. You may
not choose an expert mobmastery until you have reached 400 regular
mobmasteries.
v2.3.8v2.3.8
* Fixed a bug with the undertaker's corpse retrieval code.
* Moved ENCHANT ARMOR to cleric/bishop.
* Gave ENCHANT TREASURE to mage/archmagi.
* Items with DEATHROT should not purge upon death. For real this time!
* Added randomized data stuffs to appropriate room types.
- This is for future development.
* Quaffing potions does not cause the character's stomach to become full.
* Prevent immortals from doing Mob Masteries.
* Fixed a bug in the GROUP command that was causing crashes.
* Added 'height' and 'weight' options to MSET.
* Added a check for justified attacks.
- If a player is attacked or stolen from by someone not in their PK range
they will now be able to attack them without being flagged a killer.
v2.3.7v2.3.7
* Added a check in ENCHANT ARMOR, ENCHANT TREASURE and ENCHANT WEAPON to
disallow enchanting an item while it is being worn.
* SKIN nearly completed.
- SKIN works as intended. I still need to create a new skin object in an
area file for the skill to use. Other alterations will be required before
mortals are allowed to use this skill.
* Added check in FORCE command to allow implementors to force other
implementors. (By request)
* Players with should now be able to drink even with a full stomach.
- Previously, drinking caused a character's FULL and THIRST to increase
and would not allow a character to drink if FULL was set at maximum. This
change allows a character to drink even if FULL is at maximum but will
prevent a player from drinking if THISRT is at maximum.
* Fixed class selection for character creation.
- A mishap caused the selection of classes to actually be the disallowed
classes for that class causing races such as human to actually list no
classes at all.
* Low level tiered characters can now see numeric value of armor in score.
* Added "Eff" to tiered characters SCORE to show effectively what level
they are.
- This will show in the tiered character's score next to the class name as
"Eff: #"
* Basic outline of two new spells.
v2.3.6v2.3.6
* Character creation process changed.
- Players will now choose RACE before choosing CLASS. Class selection will
be limited to available classes for the chosen race.
* Reduced spell lag for many spells.
* Fixed several instances of incorrect calculations of tiered levels.
- This fixes damage cap, spell damage cap, ability to see spell rounds and
affects in SCORE as well as the AFFECTED command.
* Removed random chance randoms will have DEATHROT.
* Removed, temporarily, the chance items with DEATHROT will be destroyed
upon death.
* More changes to the SKIN skill.
* Prevent characters under level 4 and tiered characters from becoming
thirsty or hungry.
- From the looks of it, this was intended beforehand, but it only
prevented the hunger/thirst messages from being displayed.
* Created new command to reset economy values that become too large due to
numerous reboots, hotboots, and/or crashes.
- Implementors see HELP RECONOMY for details.
v2.3.5v2.3.5
* Created new spell: ENCHANT TREASURE
- This spell allows the caster to enchant a "treasure" or "arttreasure"
type item. The effects are +spell dam and +mana. This spell is usable on
magical or non-magical items but not enchanted items. This spell is
currently not assigned to any class.
* Fixed the problem with PKillers getting the KILLER flag when their
victim is within range.
* Removed tax from players recieving gold from other players.
* Automatic reboots will now wait seven(7) days to reboot.
* Created FCHARMIE command for implementors.
- This command will set a mob or player to be the charmie of another mob
or player and allows the immortal to set the charm duration.
Implementors see HELP FCHARMIE for details.
* Recreated the SKIN skill.
- Currently unavailable to mortals. This is being set up for use in the
future.
* Altered OINVOKE so that the third paramter is quantity
- Immortals with this command can now create multiples of an invoked item.
See HELP OINVOKE for details.
v2.3.4v2.3.4
* Optimized the way AUTOGOLD works.
- Characters will no longer try to get gold from a corpse if it contains
no gold to begin with. This will prevent the line "You see nothing like
that in the corpse." from appearing when the corpse has no gold and the
player has AUTOGOLD turned on.
* Fixed a typo in the code that produced duplicate lines when splitting
gold.
* NODROP weapons can no longer be disarmed.
* DISARM skill should now have a better chance of succeeding.
* Room info is now displayed in room for immortals.
- Immortals should now see room info in the rooms such as area name, area
file name, room vnum, room flags, exits, exit vnums, exit key vnum and
sector type.
* Immortals can now walk through closed doors.
* Replaced mana spell in spec_cast_adept with cure critical.
* Made some adjustments to a couple spells.
* Added SEEDAM to config settings.
- See HELP CONFIG.
v2.3.3v2.3.3
* Changed the way code checks for shopkeepers.
v2.3.2v2.3.2
* Added check to ENCHANT WEAPON to accept artweapon as an acceptible spell
target.
- Non-magical artweapons can now be enchanted with the ENCHANT WEAPON
spell.
* Artweapons that are enchanted will be given an enchant bonus.
- This gives a small bonus to an enchantable artweapon.
* Removed ENERGY DRAIN's ability to give the caster drained mana.
- This was done to balance out the spells. ENERGY DRAIN was being used in
such a way that a druid could exp contuously without the need to stop and
regenerate lost stats such as hp, mana and moves. This was an unfair
advantage in regards to other classes.
* Increased the amount of exp gained from using ENERGY DRAIN.
- This is compensation for the no mana return.
* Added check to ENCHANT ARMOR to accept artarmor as an acceptible spell
target.
- Non-magical artarmors can now be enchanted using the ENCHANT ARMOR
spell.
* Artarmor that is enchanted will be given an enchant bonus.
- This gives a small bonus to an enchantable artarmor.
* Fixed a typo in the TELESCAPE output.
v2.3.1v2.3.1
* Removed aquabread from popping on random items.
- This was causing a crash.
v2.3.0v2.3.0
* Fixed area economies.
- Area economies will now be saved when they are updated. They will also
be reloaded upon mud bootup. Upon loading, the area economy gains interest
at a rate of 15%.
* Shopkeepers recieve no gold when they repop.
* Shopkeeper inventories purge upon death.
* Shopkeepers will now keep some items sold to them to be resold.
- Shopkeepers will keep random item that are sold to them. These items
will then be listed with the shopkeeper's other items.
* Made a change to VENTRILOQUATE output.
- This makes the output from VENTRILOQUATE obviously different from
normal conversation text.
* Added in an automatic taxing system.
- Players will now be taxed 5% of the amount of gold that they recieve.
The gold collected from this tax goes directly to the economy of the area
they are in.
* Prevent steal from working on shopkeepers.
- This prevents any loophole that might have been created due to the above
changes to the economy and shopkeepers.
v2.2.11v2.2.11
* Coded a new way of checking for a skill on a player.
- The skill still does not show up in the practice list, but the player
is able to use the skill.
* Added a timer to items that fall to the ground.
- This timer gives an item aproximately 30 minutes to exist on the
ground. After that time has expired the item will be destroyed. I have
also changed the default "<item> mysteriously vanishes" phrase to
something more unique to this realm.
v2.2.10v2.2.10
* Increased the chance randoms have of popping on mobs.
- This increase will likely cause a lot of more powerful random items
to pop. There is also a higher chance of powerful artifact magic items
popping, however, they are not without penalty. See below.
* Added random chance of deathrot for high-level randoms.
- Random artifact items that pop with a (Powerful magic) level or higher
will have a random chance of having deathrot. These items have a lesser
chance of being destroyed upon player death than those items with
deathrot created by conjurers.
* All shops should now never close.
- I had too many complaints about shops closing in the middle of buying or
selling items. This change renders shop open and close times in area files
obsolete.
* Several help files relating to the legendary skills have been added.
- See HELP LEGENDARY.
v2.2.9v2.2.9
* Removed incorrect reference to E.S.T. in TIME output.
* Added version number to TIME command output.
- Players can now type TIME to check what the version of HoG is running.
v2.2.8v2.2.8
* Added %w option to prompts.
- This will display a x if the player has any kind of lag associated
with a skill, spell or command, or will display a o otherwise.
* Updated help file entry for HELP PROMPT.
v2.2.7v2.2.7
* Coded in a way to create endless drink containers.
- Examining a drink container that is set to endless will give a
message stating that it appears bottomless.
* Removed some safeguards that prevented immortals from casting certain
spells on mortals due to certain restrictions.
- They were causing problems in testing things on the test port.
* Reduced lag time for ORDER command.
* Mob corpse weight is now determined by the mob's level.
- This was done to prepare for future code.
* Updated information in HELP ITEMVALUES.
* Added help file entry for HELP DARWIN.
- This contains information on how to contact Darwin.
* Quest items are now automatically removed from questbags upon
player death.
- This is to prevent the loss of quest items through a "quest bag bug"
that no one bothered to mention to me.
* Installed a personal study for myself into the Limbo area.
* Created a new mob spec: spec_sexist.
- If set on a mob, it will attack players of the opposite sex. Designed
with Amazons in mind.
v2.2.6v2.2.6
* Changed charmies code to look at caster's level instead of other
stat that could constantly be changing.
* Changed the order of spells payers needed to see magic levels on items.
- The different magic levels (Faint - Godlike) can now be able to be
seen with one or more of the detect spells.
* Mobs cannot see magic flags.
- No reason for this, really.
v2.2.5v2.2.5
* Fixed an issue with color codes in item short descriptions messing
up the color of the output for the IDENTIFY spell and LOOK/EXAMINE
<item> command.
* Added key words section to IDENTIFY and LOOK/EXAMINE output.
- The IDENTIFY output had been altered to display the item short
description instead of the item keywords. Instead of changing it
back to the way it was originally, I opted to add in an additional
line which contains all the keywords for the item being identified.
This can been seen when the item is identified or when the item is
examined.
v2.2.4v2.2.4
* Fixed some messages that did not properly end in a CR/LF sequence.
- These were messages that were not adding a blank line before the
player's prompt as it should have been doing.
v2.2.3v2.2.3
* GRANTSIGHT reworked. Immortals can grantsight any player. See HELP
GRANTSIGHT for details.
* Updated helpfile for GRANTSIGHT.
v2.2.2v2.2.2
* Changed "You receive x experience points" line to show "point"
when only 1 exp is gained.
* PCRENAME now renames the owner on quest equipment.
- This was done to prevent quest eq from falling off of a character
that was being renamed.
* ADVANCETIER command no longer causes the character's practices to
be set to 20.
- If the player has less than 20 practices upon advancing to the next
tier, they are set to 20 practices, otherwise they keep the same amount
of practices they originally had.
* Allowed mortals to use %c, %n and %T in prompts. See HELP PROMPT
for meanings.
* Updated help files for PROMPT, IMMPROMPT and PCRENAME.
v2.2.1v2.2.1
* Slight alterations in the display of some flags.
* Added TNL to SCORE.
* Moved "Gold" up one line in the SCORE so that I could group XP
and TNL together.
* Added permanent stats to MSTAT output.
* Added word replacement for number to position in MSTAT.
* Added EXP and TNL to MSTAT output.
* Added Practices to MSTAT output.
* Reduced wait time for TRANCE.
v2.2.0v2.2.0
* Characters may now be created with names containing one(1) space
and one(1) apostrophy.
- Names are limited to a total of 25 characters in length.
v2.1.1v2.1.1
* 'sac all' implemented.
- 'all' can now be used as an argument for the SACRIFICE command. This
will destroy any item on the ground that the player is allowed to pick
up or sacrifice individually. The output is a single line and the player
is rewarded a single gold coin for each item sacrificed.
* no_junk flag added to quest bags.
- This is to prevent players from accidentally junking their questbag
that contained all their quest eq. To get rid of bags they will have
to be dropped and sacrificed.
* Avatars' mana should no longer be set to 0 when they die. Instead,
they will have just as much mana as they had when they died.
* Autosplit gold does not get split with mobs.
v2.1.0v2.1.0
* Added dreaming messages.
- When mortals sleep they will occasionally see a random dream message.
* Altered exp tnl calculations.
* Removed several flags that would show up on immortals in
a 'who' listing.
* Changed 'Drazuk' to 'Darwin' for sacrifice message.
* Changed 'Drazuk' to 'Medea' for level gain message.
* Edited the way flags are displayed on mobs. Mobs with no flags are
no longer indented.
* Modified OUTCAST so that level is not a factor.
- This previously would not allow a leader that was lower level to
OUTCAST another that was of a higher level. Anyone that is granted
the OUTCAST command may OUTCAST anyone else in the same following. |